![]() (Though I’m sure there’s a highly-valued script or plot synopsis for Half-Life 3 in a Valve vault somewhere)Īll I’m trying to say is, if Valve actually quit Half-Life 3 temporarily or even completely at some point, I really don’t think it was to piss on fans. I know he left of his own volition and I am 100% supportive of him, it just feels like Valve should’ve gotten it done before he decided to move away from the industry. Heck, I’m just as mad as any of you, madder still since Marc Laidlaw left Valve, because, at least to me, that was the final nail in the coffin there are other writers involved in the series since Episode One but, to me, the Half-Life story is Marc Laidlaw. Please don’t get me wrong, I’m not arguing with you. ![]() I think I may have actually linked this before here, but it’s worth repeating, I guess. The problem is, we think that the twists and turns that we’re going through would probably drive people more crazy than just being silent about it, until we can be very crisp about what’s happening next. We end up changing our minds as we’re going through and developing stuff, so as we’re thinking through the giant story arc which is Ricochet 2, you might get to a point where you’re saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, we’d like to be super-transparent about the future of Ricochet 2. What if they were trying whole new directions and then giving up on them completely, like I suggested? Because Gabe Newell actually somewhat confirmed it at one point in the past: To me, what matters is the destination in this, and that would be the perfect Half-Life 3. Let them take leap years, let them try whole new directions only to scrap them altogether (I believe that may have happened at least two times already, going by the little information that they’ve said or that was leaked), let them grow frustrated, kick it into a corner and make a much easier Left 4 Dead 3. Personally, I seriously would much rather wait for Valve to have that spark again, rather than have them try to pump out a game “for the fans” that ends up being a glorified Episode Three with little to no imagination. However, we were lucky enough that Valve made Half-Life 2 not just to make more money, but because they really wanted to pursue that idea and elevate the series and their technology even further otherwise, we would’ve had a 2001 game where Gordon goes back to Black Mesa and beats a few new bosses, rather than a game with what was, at the time, a technological breakthrough of an engine and a game completely original and distinct from its predecessor. I love the series and, more importantly, I would like to see the story complete (more than play it for gameplay alone, although that will surely blow my mind when it comes out). Heck, I know if I had the chance, I’d rather pursue my own projects and make new stuff rather than work for my clients’ projects, so I don’t blame them for doing what they want rather than what the fans want. ![]() They’re basically a company of creatives, so naturally they want to try to innovate and make new things rather than go back to the well there’s truth in that sequels are basically done to make money, most people would just rather keep making new things. ī) they have that policy where people work on whatever they want, and therefore they’re not ruled by demand but rather by their own whims. Despite the demand for Half-Life 3, Valve has no reason to supply it because:Ī) they’re better off investing in the Steam brand, which is why we have a SteamOS, a Steam Machine, etc. It’s a business, and one that is far from struggling thanks to some good ideas a few years back, namely Steam. ![]() The Replay Experience Experiment aka TREE.What The Headcrab! Episode 17 | RTSL Menu
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